Services · Engineering
Game Development
Category
Engineering
Starts with
A scoping call
Status
Booking 2026
(01) Our take
Game development is a lane we take on deliberately. We’re not a studio that ships AAA titles, and we’re honest about what that means: we don’t have a 40-person animation department, we’re not chasing a Steam release window, and we’re not the right partner for a multi-year studio-scale project. What we do ship is the middle segment: Unity games for educational and corporate contexts, brand interactive experiences, web-based playable ads, and the gameplay engineering work that sits alongside larger projects.
On the Unity side, we work in C# with modern Unity patterns — DOTS where performance genuinely demands it, UI Toolkit for interface work, and a content pipeline that separates art workflows from engineering workflows so neither team blocks the other. We ship to WebGL, mobile, and desktop targets as the project warrants. We’ve worked on educational games, training simulations, and branded experiences for studios and agencies who need the engineering depth without staffing it in-house.
The web side of our game work lives in Three.js and WebGL, sometimes with game-like layers over React for hybrid interactive experiences. Browser-native games are a narrow but real category — playable ads, product configurators that edge into game territory, interactive marketing experiences, and small original games for brands that want something better than a scrolling landing page. We ship these projects in weeks, not months, and we’re upfront about the polish ceiling: browser games are not console games, and pretending otherwise is how budgets get burned.
We’ll tell you up-front if your concept is bigger than we can reasonably scope. If what you need is a two-year studio project with a core engine team and a content pipeline to match, we’re not the right partner and we’ll point you toward studios who are. For everything in the short-form, serious-but-scoped range, we can ship it.
(02) What we build
Typical work
- Unity games for educational and training contexts
- Branded interactive experiences and playable ads
- WebGL and Three.js interactive experiences
- Gameplay engineering as a specialised layer on larger projects
- Prototypes and vertical slices for studios validating concepts
(03) Is this for you
When to pick this
- You’re a brand or agency with a short-form game project and you need studio-grade engineering, not a freelancer.
- You’re a larger studio that needs a gameplay-engineering partner for a specific slice of a larger project.
- You’re building a training or educational product and the gameplay layer is the whole job.
- You want a web-based interactive experience that’s better than anything a web agency would ship.
When not to pick this
- You’re building a multi-year AAA title. Different studios, different staffing model, different everything.
- You want a “viral game” as a marketing tactic and have no distribution plan behind it.
- Your budget assumes a game can be shipped in four weeks. Most can’t.
(04) Engagement shape
How we engage
Short-form Unity projects run 8–20 weeks. Web-based interactive experiences run 4–12 weeks. Gameplay-engineering-as-a-service on larger projects is typically scoped as a retainer.
(05) What you walk away with
Deliverable
The headline artefact
A shipped game or interactive experience — plus a content pipeline your team can continue to iterate on.
Signature tools we reach for
(06) Pairs with
Related services
Services we often run alongside Game Development, or that make sense as the next engagement after it.
Start a Game Development engagement.