Tech Stacks · Mobile
Swift
Category
Mobile
At the studio
Since 2019
Projects shipped
1 case study
Status
Active
(01) Our take
We write Swift when the product needs to feel like a first-class iOS citizen — when haptics, native gestures, offline sync, or tight integration with system frameworks (HealthKit, CoreLocation, App Intents) are part of the brief. SwiftUI is now the default for new screens, with UIKit pairings where we need them.
We don't romanticise native. React Native has closed more of the gap than most iOS-first teams admit. But for apps where the App Store rating is a material business metric, native Swift is often the honest answer.
(02) What we build with it
Typical work
- Native iOS apps with strict performance or platform requirements
- SwiftUI rewrites of aging UIKit applications
- Apple Watch and iPadOS companion apps
- Integration-heavy apps (HealthKit, CoreLocation, HomeKit)
(03) How we engage
Engagement shape
iOS engagements typically run 12–24 weeks for the first ship. We then transition to a maintenance retainer or hand the codebase off to a client's in-house team.
(04) In production
Where we've shipped it
(05) Pairs with
Works well with
Technologies we reach for alongside Swift in most engagements.
Thinking about a Swift project?