Cilantrobyte.

Tech Stacks · Mobile

Swift

Native iOS, when the detail of the platform matters.

Category

Mobile

At the studio

Since 2019

Projects shipped

1 case study

Status

Active

(01) Our take

We write Swift when the product needs to feel like a first-class iOS citizen — when haptics, native gestures, offline sync, or tight integration with system frameworks (HealthKit, CoreLocation, App Intents) are part of the brief. SwiftUI is now the default for new screens, with UIKit pairings where we need them.

We don't romanticise native. React Native has closed more of the gap than most iOS-first teams admit. But for apps where the App Store rating is a material business metric, native Swift is often the honest answer.

(02) What we build with it

Typical work

  • Native iOS apps with strict performance or platform requirements
  • SwiftUI rewrites of aging UIKit applications
  • Apple Watch and iPadOS companion apps
  • Integration-heavy apps (HealthKit, CoreLocation, HomeKit)

(03) How we engage

Engagement shape

iOS engagements typically run 12–24 weeks for the first ship. We then transition to a maintenance retainer or hand the codebase off to a client's in-house team.

Thinking about a Swift project?